Player Character List
- Tucloc Hedat - The Spooky. Town weirdo with premonitions and a secret dark bargain.
- Felix Fraunhofer - The Expert. Town Librarian with a secret haven in the backroom.
- Marty Mikaelsverd - The Divine. Neurotic pothead with his weird ass dog.
- Jack Dalton - The Mundane. DJ Qualls with a broken bicycle.
- Juniper Jones - The Monstrous. Party girl who doesn't know she's a faerie.
- Peter Lowell - The Wronged. Hunter with a bloodthirst for devils.
Mystery
Escape from the Watcher's Realm by tabletopmonsteroftheweek.
The hunters are transported to a mystical island and are hunted by a creature known as the Watchmen!
- We open on a briefing room with large tables and a raised stage, on which Robert Mason stands, providing updates to the Director. He flips through stills of the museum fight and starts his presentation
- “On the night of October 10, a group of 5 people infiltrated the Natural History Museum, where they fought and killed a number of deathworms. During this, one Sofia Talbot, known dealer of occult objects absconded with 3 eggs. The next morning my team arrived to secure the corpses and procure NDAs from those on the premises. 2 weeks later, I met this group at the Cedar Grove Sanitarium, where we salted and burned two corpses”
- The presentation continues, with Robert Mason flipping through the team’s photos and introducing them. Director wonders why Felix and Peter sound familiar, and Robert Mason informs him that they have utilized their skills in previous challenges. Peter tracked down a cell of vampires, allowing an inside agent to rise in the ranks. Felix works as a middleman for procuring objects of a ...questionable nature. Robert Mason also mentions that he’s trying to figure out who Marty’s boss is, as well as the nature of Juniper’s supernatural touch, and is keeping a close eye on both of them.
- Wednesday night - Peter drinks whiskey alone on his couch, Felix is at chess club (he’s average at best), Marty greens out in the back of the van, and Juniper is at a rave in the warehouse district of a city a few hours away. Each person sees a distinct blue glow on the edge of their vision, and then they all suddenly appear outside the gates of SLUMBERHAVEN, a Victorian age seaside village. The town gates are open, and the team sees lamps glowing a dull read over the streets. Heat lightning radiates through the stormy sky.
- Juniper thinks this is the most realistic trip she’s ever been on and Marty definitely didn’t bring enough weed.
- Peter heads to the gate and then there’s some scary lightning and a loud thump behind the group. He turns around and there is a HUGE Man in blood soaked overalls, what may have been a white shirt at some point? And worst of all a glowing old school divers helmet, literally bolted into his collarbones.
- Weapon of choice for him? Just some barbed wire, nbd. For us? Well, for some reason, Felix takes his magnum and dagger with him to chess club (Revenge of the Nerds?), Peter was sipping whiskey with his shotgun (suicide watch), and Juniper had her big knife for protection from sleazy rave-boys. Marty just has sage and a dimebag, not even his dog.
- Everyone runs into the gates, Juniper hides behind a house, everyone else closes the gate and then takes off. The MASSIVE Mariner slams his fist through the gate, which crashes open, and pursues us.
- He gets Marty’s ankles with barbed wire and Peter comes to the rescue with his shotgun. Juniper and Felix keep running ahead and the others follow. As Peter and Marty run, the monster looks (directs his porthole?) at them and they get a little tingle as the light passes over them. Felix turns and shoots the BEHEMOTH Boater, and gets whipped too
- Marty goes for the sack tap, but the monster has balls of steel.
- Marty gets a glitchy vision from Saul, but Juniper and Felix see nothing and it’s super dark. He screams “Lighthouse” ad nauseum and sprints off into the night. Juniper follows into the courtyard, with everyone else on their way.
- Conveniently timed lightning brings enough light that we all see the LIGHTHOUSE now
- BIG Boy bursts through the wall into the courtyard. Looks at (again, points his porthole at?) Marty and Peter who run off, Marty still screaming about the LIGHTHOUSE.
- In an attempt to protect them and buy some time, Juniper slide-tackles the monster and hamstrings him with her Big Knife™. On her second pass, she slashes at his other leg and he really doesn’t like that.
- This is where we find out that the whole looking thing is “marking” us for something. ??. Juniper gets all tingly but ignores it in favor of running away.
- Once Juniper catches up to him, Peter shoots the SIZEABLE Sailor in the head, cracking the very creepy helmet and making it even more off putting. Unfortunately, this just gets Peter decked in the face.
- After getting his shit wrecked, Peter runs after Juniper and the others toward the LIGHTHOUSE
- Felix vaguely feels that this is related to Norse Mythology….something something revenge on towns with unmanned lighthouses.
- Marty keeps fucking running to the shore and finds a boat, still screaming, attempting to convey to Felix to get in by pointing and not using his actual words.
- Juniper throws Peter into the other rowboat bodily and pushes the boat offshore….
- That’s suspicious, that’s weird
- The HERCULEAN Helmsman is on the shoreline trying to whip them, but instead of getting hurt, God let us lose some inventory, including weapons, oars, and Marty’s last roach (the real tragedy).
- One oar left per boat, so we tie them together and Do Our Best
- Turns out the LIGHTHOUSE is uhhhhhhhh not great as far as vacation destinations go
- It needs a new landscaper, the current one just decorates with hanged corpses and barbed wire
- The COLOSSAL Captain is hot on our tails, but Felix pulls out his handy dandy wire cutters, that he apparently also takes to chess club.
- Surprise! The LIGHTHOUSE is full of stairs!!!! And traps!!!!!!!!!!!!!
- FIRST FLOOR - Juniper is the one who finds the traps (oops). Marty is the only one who really escapes the first floor without issue, although Felix used a luck point to do the same.
- SECOND FLOOR - Peter loses his shotgun trying to help Marty and Felix needs a tetanus shot for the knife stuck in his ass.
- THIRD FLOOR - Marty jumps off the stairs and hits his head on the floor. Just kidding.
- FOURTH FLOOR - Shit goes down here - Felix falls and loses his bag, Marty gets a call from his boss
- I guess nothing happened on the fifth floor
- SIXTH FLOOR (INNER SANCTUM) - guess we should have just been calling this a house, because the light is broken. Marty is somehow the most observant all the sudden and he finds a can of kerosene, takes a wild fucking guess where to put it and pulls out his trusty lighter
- Boom. A lighthouse once more.
- There’s screaming from the lower floors of the LIGHTHOUSE, assumedly the SUPERSIZED Seafarer prefers the darkness. The room fills with a bright yellow light, and we are all returned to our regularly scheduled Wednesday night plans.
- Peter, Felix, and Marty see some faintly glowing blue runes when they return. Peter writes them down, Felix memorizes them, Marty points them out to Reg, but no one knows what they mean. Juniper saw nothing but the rave lights.
- I guess his real name is The Watcher
- I’m personally a fan of “Big Boy” myself
- Peter wants to follow up with Felix, the only other real adult in the situation. They call Marty, and the three meet up. Juniper is a few hours away and honestly? Still kinda tripping balls. She can’t make it.
End of Mystery Questions
- Did we conclude the mystery? Yes
- Did we save someone? Yes (⅔ aint bad)
- Did we learn something new? Yes (Water Maces are viable weapons)
- Did we learn something about the hunters? Yes. (Marty’s boss thinks Jack is important, Juniper is….action-oriented)